VR simulator helps shape the future of autonomous vehicle services
3D Repo is creating 3D Virtual Reality visualisations to help simulate driverless vehicle routes as part of a £100 million government backed research project.
3D Repo is creating 3D Virtual Reality visualisations to help simulate driverless vehicle routes as part of a £100 million government backed research project.
Biosensors, speech recognition, movement mapping and space perception will give a significant boost to the market prospects of VR technologies, finds Frost & Sullivan’s TechVision Team.
Gloria Lombardi interviews Paolo Tosolini who will speak at the IntraTeam Event Copenhagen 2017 about the use and benefits of immersive technology inside the workplace. VR and AR have the potential to create engaging internal communications through immersive storytelling.
A new Juniper Research study has forecast that there will be nearly 60 million smartphone VR headsets shipped in 2021, an increase of around 240% on an expected 16.8 million this year. However, the lower price of these devices means they will only account for 7% of hardware revenue.
This week sees the launch of Immersive Tech NI, a new initiative designed to bring together the most creative minds in Northern Ireland to explore and expand the possibilities created by immersive technologies such as virtual reality (VR) and augmented reality (AR).
Over 90% will be basic smartphone models; just 1% will be most expensive sets like Oculus Rift and HTC Vive.
Ever wondered what your future holiday could be like? The Holiday of the Future Report by Expedia.co.uk provides new insight into how technology will transform the experiences of future travellers.
Energy company E.ON, the Swedish Swimming Federation and M&C Saatchi Stockholm have launched a VR-initiative to encourage reticent children into water.
At Computex 2016, Microsoft announced that it is opening the Windows Holographic platform to third parties to grow the base of virtual and augmented reality devices.
Gloria Lombardi catches up with Piers Harding-Rolls, the Director of Games Research at IHS Technology, to explore the current state of virtual reality at work.
Gloria Lombardi visits Deloitte Digital’s innovative office in London to explore the latest workplace technologies with the firm’s ‘Disruptor’ Ed Greig.